Chip Taylor Communications

Subject: Guidance

Nilus the Sandman Series: Learning Values and Life Skills

Trying to teach core values and life skills during adolescence is quite a challenge. With that in mind helping guide 'tweens and teens in the real world becomes a bit easier when they enter the magical and musical dream kingdom of Nilus the Sandman; here possibilities are endless and the laws of nature cease to apply. Click for more

19. The Joker (When Pranks are not Funny)

19. The Joker (When Pranks are not Funny)

13-year-old Willie likes being the school trickster, but often has trouble distinguishing between humorous and hurtful. Then one day at school his latest prank, this time with a bucket of water, backfires on his best friend, Jack, soaking him and the school newsletters he worked so hard on. Jack doesn't want to have anything more to do with Willie and his stupid tricks. That night Willie falls asleep into the dream world of Nilus the Sandman, where the young teen is banished into a dungeon filled with out-of-work comics and jesters enslaved by their inability to recognize when a joke is over. It's interesting to see that there is a room filled with comics, and yet there's nothing funny about it at all. And it doesn't take long for Willie to not like being on the receiving end of a bad "joke." Lesson learned, the next day Willie's at school replacing all the newsletters for Jack, who happily accepts them in a gesture of forgiveness. 05/08DE PI 30 min.

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